Space: In the Works
Like the Craft and Profession skills, Knowledge actually encomapsses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline. Below are typical fields of study:
-Alien Species (customs, societies, attributes of species other than your own)
-Archeology (the scientific study of material remains)
-Architecture (the art and science of building structures)
-Astronomy (the scientific study of celestial bodies)
-Biology (the scientific study of living organisms and their vita processes)
-Bureaucracy (knowledge of bureaucratic procedures)
-Business (knowledge of business procedures, profit and loss, supply and demand)
-Chemistry (the scientific study of composition, structure, and properties of substances)
-Engineering (the scientific study of the application of matter and energy)
-Forensics (knowledge of applying the scientific method to problems)
-Genetics (the scientific study of the genetic makeup of an organism)
-Geography (the scientific study of physical features of a specific planet)
-History (knowledge of past events that have been important to the development of galactic society)
-Mathematics (knowledge of mathematical processes, formulas, theorems, equations, and the like)
-Medicine (the scientific study of the maintenance of health and the prevention, alleviation, or cure of disease)
-Physics (the scientific study of the interaction of matter and energy)
-Politics (knowledge of governmental institutions, processes, and policies)
-Religion (knowledge of religions and their specific doctrines, rituals, and practices)
-Robotics (the scientific study of AI and droid technology)
-Streetwise (knowledge necessary to survive and successfully interact in an urban environment)
-Tactics (the scientific study of disposing and maneuvering forces in combat)
-Technology (knowledge of cutting-edge devices and electronic systems)
-World Lore (Choose one)(knowledge of cultures, life, and physical makeup of specific planets in the galaxy)
Check: Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
Retry: No. The roll represents what you know, and thinking about a topic a second time doesn’t let you know something you never learned in the first place
Special: An untrained Knowledge check is simply an Intelligence check. Without actual training, a character only knows common knowledge about a given subject.
You can take a 10 when making a Knowledge check, but you can’t take 20.
The GM may alter the DC of a Knowledge check, or apply a modifier to the check, to reflect a character’s familiarity (or lack thereof) with a specific aspect of the skill category. For example, a GM may allow a character with the Knowledge (Earth) skill to recall information about other worlds in the Sol system with a +2 or +5 modifier to the skill check DC.
Time: A Knowledge check can be a reaction, but otherwise requires a full-round action.